dsekai
World engine for retrocomputers.
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- a -
animate_create() :
animate.h
animate_frame() :
animate.h
animate_pause() :
animate.h
animate_resume() :
animate.h
animate_set_string() :
animate.h
animate_stop() :
animate.h
animate_stop_all() :
animate.h
animate_tesselate() :
animate.h
asn_read_int() :
asn.h
asn_read_meta_ptr() :
asn.h
asn_read_short() :
asn.h
asn_read_string() :
asn.h
- d -
dio_open_stream_file() :
dio.h
- e -
encode_binary_buffer() :
headpack.h
engines_animate_mobiles() :
engines.h
engines_draw_loading_screen() :
engines.h
engines_input_movement() :
engines.h
engines_loop_iter() :
engines.h
engines_warp_loop() :
engines.h
- g -
graphics_cache_blit_at() :
graphics.h
graphics_char_at() :
graphics.h
graphics_clear_cache() :
graphics.h
graphics_draw_block() :
graphics.h
graphics_draw_line() :
graphics.h
graphics_draw_px() :
graphics.h
graphics_draw_rect() :
graphics.h
graphics_get_ms() :
graphics.h
graphics_get_random() :
graphics.h
graphics_loop_end() :
graphics.h
graphics_loop_start() :
graphics.h
graphics_release() :
graphics.h
graphics_string_at() :
graphics.h
graphics_string_sz() :
graphics.h
- i -
item_drop() :
item.h
item_exists_in_inventory() :
item.h
item_give_mobile() :
item.h
item_pickup_xy() :
item.h
item_stack_or_add() :
item.h
- m -
memory_alloc() :
memory.h
memory_free() :
memory.h
memory_lock() :
memory.h
memory_strnlen_ptr() :
memory.h
memory_unlock() :
memory.h
memory_zero_ptr() :
memory.h
mobile_animate() :
mobile.h
mobile_deactivate() :
mobile.h
mobile_execute() :
mobile.h
mobile_get_facing() :
mobile.h
mobile_interact() :
mobile.h
mobile_spawn_single() :
mobile.h
mobile_spawns() :
mobile.h
mobile_stack_pop() :
mobile.h
mobile_stack_push() :
mobile.h
mobile_state_animate() :
mobile.h
mobile_walk_start() :
mobile.h
- p -
path_bin_or_txt() :
headpack.h
path_to_define() :
headpack.h
- r -
resource_lock_handle() :
resource.h
resource_unlock_handle() :
resource.h
- s -
script_goto_label() :
script.h
script_init() :
script.h
script_parse_str() :
script.h
script_shutdown() :
script.h
serial_load() :
serial.h
serial_save() :
serial.h
str_concat() :
unimake.h
str_in_array() :
unimake.h
str_replace() :
unimake.h
strpool_get_sz() :
strpool.h
strpool_init() :
strpool.h
- t -
tilemap_advance_tile_id() :
tilemap.h
tilemap_collide() :
tilemap.h
tilemap_json_load() :
tmjson.h
tilemap_load() :
tilemap.h
- w -
window_init() :
window.h
window_pop() :
window.h
window_push() :
window.h
window_shutdown() :
window.h
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