dsekai
World engine for retrocomputers.
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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- t -
TILE_H :
src/config.h
TILE_W :
src/config.h
tilemap_advance_tile_id() :
tilemap.h
TILEMAP_ASN_ERROR_READ :
tmasn.h
tilemap_collide() :
tilemap.h
TILEMAP_CROP_DEFS_MAX :
src/config.h
TILEMAP_ERROR_BLOCKED :
tilemap.h
TILEMAP_FLAG_WEATHER_MASK :
tilemap.h
tilemap_get_tile_id :
tilemap.h
TILEMAP_GID :
gid.h
TILEMAP_ITEMS_MAX :
src/config.h
TILEMAP_JPATH_GID :
tmjson.h
TILEMAP_JPATH_MOB_GID :
tmjson.h
TILEMAP_JPATH_MOB_NAME :
tmjson.h
TILEMAP_JPATH_MOB_SCRIPT :
tmjson.h
TILEMAP_JPATH_MOB_SPRITE :
tmjson.h
TILEMAP_JPATH_MOB_TYPE_FLAG :
tmjson.h
TILEMAP_JPATH_MOB_X :
tmjson.h
TILEMAP_JPATH_MOB_Y :
tmjson.h
TILEMAP_JPATH_PROP_EDITABLE :
tmjson.h
TILEMAP_JPATH_PROP_ENGINE :
tmjson.h
TILEMAP_JPATH_PROP_NAME :
tmjson.h
TILEMAP_JPATH_PROP_WEATHER :
tmjson.h
TILEMAP_JPATH_SCRIPT :
tmjson.h
TILEMAP_JPATH_STRING :
tmjson.h
TILEMAP_JPATH_TILE :
tmjson.h
TILEMAP_JPATH_TS_FLAGS :
tmjson.h
TILEMAP_JPATH_TS_SRC :
tmjson.h
TILEMAP_JPATH_TS_TILE :
tmjson.h
tilemap_json_load() :
tmjson.h
TILEMAP_JSON_STRBUF_SZ :
tmjson.h
tilemap_load() :
tilemap.h
TILEMAP_NAME_MAX :
src/config.h
TILEMAP_SCRIPTS_MAX :
tmstruct.h
TILEMAP_SPAWNS_MAX :
src/config.h
TILEMAP_TH :
tmstruct.h
tilemap_tile_get_image :
tilemap.h
TILEMAP_TILESETS_MAX :
tmstruct.h
TILEMAP_TW :
tmstruct.h
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