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dsekai
World engine for retrocomputers.
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Types instructing the engine how to handle a MOBILE. More...

Macros | |
| #define | MOBILE_TYPE_NORMAL 0x0000 |
| MOBILE::flags indicating single-map lifecycle for this mobile. | |
| #define | MOBILE_TYPE_SPECIAL 0x0008 |
| MOBILE::flags indicating that this mobile persists between tilemaps. | |
| #define | MOBILE_TYPE_RES1 0x0010 |
| Reserved for future use. | |
| #define | MOBILE_TYPE_RES2 0x0018 |
| Reserved for future use. | |
Types instructing the engine how to handle a MOBILE.