|  | dsekai
    World engine for retrocomputers. | 
Types instructing the engine how to handle a MOBILE. More...

| Macros | |
| #define | MOBILE_TYPE_NORMAL 0x0000 | 
| MOBILE::flags indicating single-map lifecycle for this mobile. | |
| #define | MOBILE_TYPE_SPECIAL 0x0008 | 
| MOBILE::flags indicating that this mobile persists between tilemaps. | |
| #define | MOBILE_TYPE_RES1 0x0010 | 
| Reserved for future use. | |
| #define | MOBILE_TYPE_RES2 0x0018 | 
| Reserved for future use. | |
Types instructing the engine how to handle a MOBILE.