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dsekai
World engine for retrocomputers.
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Window interaction modes. More...
Macros | |
#define | WINDOW_CB_TABLE_4(f) |
WINDOW_TYPE_WINDOW: A parent container to group subordinate windows with a graphical background. | |
#define | WINDOW_CB_TABLE_3(f) |
WINDOW_TYPE_SPRITE: A sprite from a GRAPHICS_BITMAP spritesheet. | |
#define | WINDOW_CB_TABLE_2(f) |
WINDOW_TYPE_CHECK: A toggleable checkbox. | |
#define | WINDOW_CB_TABLE_1(f) |
WINDOW_TYPE_BUTTON: A clickable button. | |
#define | WINDOW_CB_TABLE(f) |
WINDOW_TYPE_LABEL: A static text label. | |
Window interaction modes.
#define WINDOW_CB_TABLE | ( | f | ) |
WINDOW_TYPE_LABEL: A static text label.
WINDOW::render_flags : These are Unilayer Graphics String Flags passed directly to graphics_string_at().
#define WINDOW_CB_TABLE_1 | ( | f | ) |
WINDOW_TYPE_BUTTON: A clickable button.
#define WINDOW_CB_TABLE_2 | ( | f | ) |
WINDOW_TYPE_CHECK: A toggleable checkbox.
#define WINDOW_CB_TABLE_3 | ( | f | ) |
WINDOW_TYPE_SPRITE: A sprite from a GRAPHICS_BITMAP spritesheet.
#define WINDOW_CB_TABLE_4 | ( | f | ) |
WINDOW_TYPE_WINDOW: A parent container to group subordinate windows with a graphical background.
WINDOW::render_flags: The index of the WINDOW_FRAME to use.