dsekai
World engine for retrocomputers.
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EDITOR_STATE Struct Reference
Collaboration diagram for EDITOR_STATE:

Data Fields

struct TILEMAP_COORDS coords
 Tile coordinates currently being edited.
 
uint8_t current_tile
 
uint8_t selected_tile
 
uint8_t flags
 Bitfield controlling behavior and flow of editor.
 

Related Symbols

(Note that these are not member symbols.)

#define EDITOR_FLAG_ACTIVE   0x01
 In-world editor for tilemaps.
 
#define EDITOR_FLAG_FORCE_FRAME   0x02
 EDITOR_STATE::flags indicating next frame should not be blocked out.
 

Field Documentation

◆ current_tile

uint8_t EDITOR_STATE::current_tile

◆ selected_tile

uint8_t EDITOR_STATE::selected_tile

The documentation for this struct was generated from the following file: