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dsekai
World engine for retrocomputers.
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Data Fields | |
| struct TILEMAP_COORDS | coords |
| Tile coordinates currently being edited. | |
| uint8_t | current_tile |
| uint8_t | selected_tile |
| uint8_t | flags |
| Bitfield controlling behavior and flow of editor. | |
Related Symbols | |
(Note that these are not member symbols.) | |
| #define | EDITOR_FLAG_ACTIVE 0x01 |
| In-world editor for tilemaps. | |
| #define | EDITOR_FLAG_FORCE_FRAME 0x02 |
| EDITOR_STATE::flags indicating next frame should not be blocked out. | |
| uint8_t EDITOR_STATE::current_tile |
| uint8_t EDITOR_STATE::selected_tile |