◆ EDITOR_FLAG_ACTIVE
#define EDITOR_FLAG_ACTIVE 0x01 |
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related |
In-world editor for tilemaps.
\addtoground dsekai_engines_editor Tilemap Editor
EDITOR_STATE::flags indicating editor is currently active.
◆ EDITOR_FLAG_FORCE_FRAME
#define EDITOR_FLAG_FORCE_FRAME 0x02 |
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EDITOR_STATE::flags indicating next frame should not be blocked out.
This is a quality of life improvement so that it's easier to see while cycling through tiles.
◆ current_tile
uint8_t EDITOR_STATE::current_tile |
◆ selected_tile
uint8_t EDITOR_STATE::selected_tile |
The documentation for this struct was generated from the following file: