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dsekai
World engine for retrocomputers.
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Defines a spawner to create mobiles in the world. More...
#include <tmstruct.h>
Data Fields | |
char | name [TILEMAP_SPAWN_NAME_SZ] |
Internal name of a spawned MOBILE. | |
struct TILEMAP_COORDS | coords |
Tile-based coordinates at which to spawn. | |
RESOURCE_NAME | sprite_name |
RESOURCE_NAME for the MOBILE::sprite on a spawned MOBILE. | |
unsigned char | ascii |
uint16_t | flags |
dsekai_mobile_flags to pass to spawned MOBILE::flags. | |
SPAWN_GID | gid |
Unique identifying number for this spawner loaded from tilemap. | |
int16_t | script_id |
Index of TILEMAP::scripts attached to mobiles spawned. | |
Defines a spawner to create mobiles in the world.
Modifications to this struct should also be reflected in tools/map2h.c.
SPAWN_GID TILEMAP_SPAWN::gid |
Unique identifying number for this spawner loaded from tilemap.
Passed to MOBILE::spawner_gid on spawned MOBILE objects.