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dsekai
World engine for retrocomputers.
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Tile prototype stored in TILEMAP::tileset. More...
#include <tmstruct.h>
Data Fields | |
RESOURCE_NAME | image_name |
Indentifier for graphical asset representing this tile. | |
unsigned char | ascii |
uint8_t | flags |
Flags indicating behavior for this tile. | |
uint16_t | image_cache_id |
Index of the tile image loaded in the Unilayer Graphics Cache. | |
Related Functions | |
(Note that these are not member functions.) | |
#define | TILESET_FLAG_BLOCK 0x01 |
TILESET_TILE::flags bit flag indicating tile will block movement. | |
#define | TILESET_FLAG_FARMABLE 0x02 |
TILESET_TILE::flags bit flag indicating player is allowed to grow a CROP_PLOT on this tile. | |
#define | TILESET_FLAG_ACTIVE 0x80 |
TILESET_TILE::flags bit flag indicating tile is not empty. | |
Tile prototype stored in TILEMAP::tileset.