dsekai
World engine for retrocomputers.
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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- g -
g_animations :
animate.h
g_dio_error :
dio.h
g_script_globals :
script.h
gc_animate_draw :
animate.h
gc_item_use_cbs :
item.h
gc_items_max :
item.h
gc_items_types :
item.h
gc_mobile_step_table_normal_pos :
mobile.h
gc_mobile_x_offsets :
mobile.h
gc_mobile_y_offsets :
mobile.h
graphics_cache_blit_at() :
graphics.h
graphics_char_at() :
graphics.h
graphics_clear_block :
graphics.h
graphics_clear_cache() :
graphics.h
GRAPHICS_COLOR :
nullg.h
GRAPHICS_COLOR_BLACK :
nullg.h
GRAPHICS_COLOR_CYAN :
nullg.h
GRAPHICS_COLOR_MAGENTA :
nullg.h
GRAPHICS_COLOR_WHITE :
nullg.h
graphics_draw_block() :
graphics.h
graphics_draw_line() :
graphics.h
graphics_draw_px() :
graphics.h
graphics_draw_rect() :
graphics.h
graphics_get_ms() :
graphics.h
graphics_get_random() :
graphics.h
graphics_loop_end() :
graphics.h
graphics_loop_start() :
graphics.h
graphics_release() :
graphics.h
graphics_string_at() :
graphics.h
GRAPHICS_STRING_FLAG_1X :
graphics.h
GRAPHICS_STRING_FLAG_ALL_CAPS :
graphics.h
GRAPHICS_STRING_FLAG_FONT_SCRIPT :
graphics.h
GRAPHICS_STRING_FLAG_OUTLINE :
graphics.h
graphics_string_sz() :
graphics.h
GRAPHICS_TXP_B :
graphics.h
GRAPHICS_TXP_G :
graphics.h
GRAPHICS_TXP_R :
graphics.h
GUI_H :
window.h
GUI_W :
window.h
GUI_X :
window.h
GUI_Y :
window.h
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