dsekai
World engine for retrocomputers.
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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- w -
WINDOW_CB_SZ :
window.h
WINDOW_CB_TABLE :
window.h
WINDOW_CB_TABLE_1 :
window.h
WINDOW_CB_TABLE_2 :
window.h
WINDOW_CB_TABLE_3 :
window.h
WINDOW_CB_TABLE_4 :
window.h
WINDOW_CB_TABLE_CONSTS :
window.h
WINDOW_FLAG_ACTIVE :
window.h
WINDOW_FLAG_CHECKED :
window.h
WINDOW_FLAG_MODAL :
window.h
WINDOW_FLAG_TEXT_NUM :
window.h
window_get_coords :
window.h
window_init() :
window.h
WINDOW_NUM_BUFFER_SZ :
window.h
WINDOW_PADDING_INSIDE :
unilayer/src/config.h
WINDOW_PADDING_OUTSIDE :
unilayer/src/config.h
WINDOW_PLACEMENT_AUTO_MASK :
window.h
WINDOW_PLACEMENT_CENTER :
window.h
WINDOW_PLACEMENT_GRID :
window.h
WINDOW_PLACEMENT_GRID_RIGHT_DOWN :
window.h
WINDOW_PLACEMENT_PHYS_MASK :
window.h
WINDOW_PLACEMENT_RIGHT_BOTTOM :
window.h
window_pop() :
window.h
window_prefab_dialog :
dsekai.h
window_push() :
window.h
window_shutdown() :
window.h
WINDOW_SIZE_AUTO_MASK :
window.h
WINDOW_SIZE_PHYS_MASK :
window.h
window_trace_printf :
window.h
window_update_coords :
window.h
WINDOWS_MAX :
unilayer/src/config.h
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