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dsekai
World engine for retrocomputers.
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Platform-overridden typedefs and macros for drawing graphics. More...
Go to the source code of this file.
Data Structures | |
struct | GRAPHICS_BITMAP |
Struct representing a bitmap on the current platform. More... | |
struct | GRAPHICS_ARGS |
Platform-overridden struct supporting graphics engine. More... | |
Macros | |
#define | GRAPHICS_COLOR_BLACK 0 |
GRAPHICS_COLOR value for black on the current platform. | |
#define | GRAPHICS_COLOR_CYAN 1 |
GRAPHICS_COLOR value for cyan on the current platform. | |
#define | GRAPHICS_COLOR_MAGENTA 2 |
GRAPHICS_COLOR value for magenta on the current platform. | |
#define | GRAPHICS_COLOR_WHITE 3 |
GRAPHICS_COLOR value for white on the current platform. | |
Typedefs | |
typedef int | GRAPHICS_COLOR |
Representation for specific colors on the current platform. | |
Platform-overridden typedefs and macros for drawing graphics.