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dsekai
World engine for retrocomputers.
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Platform-overridden typedefs and macros for loading assets. More...
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Macros | |
#define | resource_compare_id(a, b) (a == b) |
Compare two RESOURCE_ID instances for equivalency. | |
#define | resource_assign_id(dest, source) dest = source |
Set the content of RESOURCE_ID dest to the same as source. | |
Typedefs | |
typedef uint32_t | RESOURCE_ID |
String or numerical identifier specifying an asset on disk. | |
typedef MEMORY_HANDLE | RESOURCE_BITMAP_HANDLE |
Resource handle for physical bitmap asset. | |
typedef MEMORY_HANDLE | RESOURCE_JSON_HANDLE |
Resource handle for physical JSON asset. | |
Platform-overridden typedefs and macros for loading assets.