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dsekai
World engine for retrocomputers.
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Platform-overridden typedefs and macros for loading assets. More...
Go to the source code of this file.
Macros | |
| #define | resource_compare_id(a, b) |
| Compare two RESOURCE_ID instances for equivalency. | |
| #define | resource_assign_id(dest, source) |
| Set the content of RESOURCE_ID dest to the same as source. | |
Typedefs | |
| typedef uint32_t | RESOURCE_ID |
| String or numerical identifier specifying an asset on disk. | |
| typedef MEMORY_HANDLE | RESOURCE_BITMAP_HANDLE |
| Resource handle for physical bitmap asset. | |
| typedef MEMORY_HANDLE | RESOURCE_JSON_HANDLE |
| Resource handle for physical JSON asset. | |
Platform-overridden typedefs and macros for loading assets.
| #define resource_assign_id | ( | dest, | |
| source ) |
Set the content of RESOURCE_ID dest to the same as source.
| #define resource_compare_id | ( | a, | |
| b ) |
Compare two RESOURCE_ID instances for equivalency.