![]() |
dsekai
World engine for retrocomputers.
|
Contains immutable state for scripts attached to a TILEMAP. More...
#include <scstruct.h>
Data Fields | |
struct SCRIPT_STEP | steps [SCRIPT_STEPS_MAX] |
Indexed list of script steps in order. | |
uint16_t | steps_count |
Number of SCRIPT::steps attached to this script. | |
Contains immutable state for scripts attached to a TILEMAP.
Modifications to this struct should also be reflected in tools/map2h.c (map2h.h).