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dsekai
World engine for retrocomputers.
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Contains immutable state for scripts attached to a TILEMAP. More...
#include <scstruct.h>

Data Fields | |
| struct SCRIPT_STEP | steps [SCRIPT_STEPS_MAX] |
| Indexed list of script steps in order. | |
| uint16_t | steps_count |
| Number of SCRIPT::steps attached to this script. | |
Contains immutable state for scripts attached to a TILEMAP.
Modifications to this struct should also be reflected in tools/map2h.c (map2h.h).