|  | dsekai
    World engine for retrocomputers. | 
Contains immutable state for scripts attached to a TILEMAP. More...
#include <scstruct.h>

| Data Fields | |
| struct SCRIPT_STEP | steps [SCRIPT_STEPS_MAX] | 
| Indexed list of script steps in order. | |
| uint16_t | steps_count | 
| Number of SCRIPT::steps attached to this script. | |
Contains immutable state for scripts attached to a TILEMAP.
Modifications to this struct should also be reflected in tools/map2h.c (map2h.h).