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dsekai
World engine for retrocomputers.
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Combines platform-specific functionality and loads enablers in the correct order. More...
#include <stddef.h>#include "platform.h"#include "config.h"#include "uassert.h"#include "uprintf.h"#include <resext.h>#include "memory.h"#include "resource.h"#include "graphics.h"#include "animate.h"#include "input.h"#include "dio.h"#include "json.h"#include "asn.h"#include "save.h"#include "window.h"

Go to the source code of this file.
Macros | |
| #define | WARN_UNUSED |
| #define | UNILAYER_PACKED |
| #define | INLINE |
| #define | stringize_internal(inp) |
| #define | stringize(inp) |
| #define | RESOURCE_NAME_MAX 10 |
| #define | SECTION_WINDOW |
| #define | SECTION_SETUP |
| #define | SECTION_ASN |
| #define | RES_CONST const |
Typedefs | |
| typedef char | RESOURCE_NAME[RESOURCE_NAME_MAX] |
Combines platform-specific functionality and loads enablers in the correct order.
| #define RESOURCE_NAME_MAX 10 |
| #define stringize | ( | inp | ) |
| #define stringize_internal | ( | inp | ) |