dsekai
World engine for retrocomputers.
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unilayer.h File Reference

Combines platform-specific functionality and loads enablers in the correct order. More...

#include <stddef.h>
#include "platform.h"
#include "config.h"
#include "uassert.h"
#include "uprintf.h"
#include <resext.h>
#include "memory.h"
#include "resource.h"
#include "graphics.h"
#include "animate.h"
#include "input.h"
#include "dio.h"
#include "json.h"
#include "asn.h"
#include "save.h"
#include "window.h"
Include dependency graph for unilayer.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define WARN_UNUSED
 
#define UNILAYER_PACKED
 
#define INLINE
 
#define stringize_internal(inp)
 
#define stringize(inp)
 
#define RESOURCE_NAME_MAX   10
 
#define SECTION_WINDOW
 
#define SECTION_SETUP
 
#define SECTION_ASN
 
#define RES_CONST   const
 

Typedefs

typedef char RESOURCE_NAME[RESOURCE_NAME_MAX]
 

Detailed Description

Combines platform-specific functionality and loads enablers in the correct order.

Macro Definition Documentation

◆ RESOURCE_NAME_MAX

#define RESOURCE_NAME_MAX   10
Warning
Changing this may break save compatibility!

◆ stringize

#define stringize ( inp)
Value:
stringize_internal( inp )

◆ stringize_internal

#define stringize_internal ( inp)
Value:
#inp