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maug
Quick and dirty C mini-augmentation library.
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Options to configure RetroGUI behavior defined at compile time. More...

Macros | |
| #define | RETROGUI_KEY_ACTIVATE RETROFLAT_KEY_SPACE |
| Overrideable constant defining the keyboard key (RETROFLAT_KEY_*) that will activate the RETROGUI_CTL currently referenced by RETROGUI::focus. | |
| #define | RETROGUI_KEY_NEXT RETROFLAT_KEY_DOWN |
| Overrideable constant defining the keyboard key (RETROFLAT_KEY_*) that will select the next activateable RETROGUI_CTL currently referenced by RETROGUI::focus. | |
| #define | RETROGUI_KEY_PREV RETROFLAT_KEY_UP |
| Overrideable constant defining the keyboard key (RETROFLAT_KEY_*) that will select the previous activateable RETROGUI_CTL currently referenced by RETROGUI::focus. | |
| #define | RETROGUI_KEY_SEL_NEXT RETROFLAT_KEY_RIGHT |
| Overrideable constant defining the keyboard key (RETROFLAT_KEY_*) that will select the next sub-item of the current control (e.g. a listbox. | |
| #define | RETROGUI_KEY_SEL_PREV RETROFLAT_KEY_LEFT |
| Overrideable constant defining the keyboard key (RETROFLAT_KEY_*) that will select the previous sub-item of the current control (e.g. a listbox. | |
| #define | RETROGUI_PAD_ACTIVATE RETROFLAT_PAD_A |
| Overrideable constant defining the gamepad button (RETROFLAT_PAD_*) that will activate the RETROGUI_CTL currently referenced by RETROGUI::focus. | |
| #define | RETROGUI_PAD_NEXT RETROFLAT_PAD_DOWN |
| Overrideable constant defining the gamepad button (RETROFLAT_PAD_*) that will select the next activateable RETROGUI_CTL currently referenced by RETROGUI::focus. | |
| #define | RETROGUI_PAD_PREV RETROFLAT_PAD_UP |
| Overrideable constant defining the gamepad button (RETROFLAT_PAD_*) that will select the previous activateable RETROGUI_CTL currently referenced by RETROGUI::focus. | |
| #define | RETROGUI_PAD_SEL_NEXT RETROFLAT_PAD_RIGHT |
| Overrideable constant defining the gamepad button (RETROGUI_PAD_*) that will select the next sub-item of the current control (e.g. a listbox. | |
| #define | RETROGUI_PAD_SEL_PREV RETROFLAT_PAD_LEFT |
| Overrideable constant defining the gamepad button (RETROGUI_PAD_*) that will select the previous sub-item of the current control (e.g. a listbox. | |
| #define | RETROGUI_CTL_TEXT_SZ_MAX 128 |
| #define | RETROGUI_CTL_SZ_MAX_INIT 20 |
| #define | RETROGUI_PADDING 5 |
| Overrideable constant defining the padding for text inside of controls in pixels. | |
| #define | RETROGUI_BTN_LBL_SZ_MAX 64 |
| #define | RETROGUI_BTN_LBL_PADDED_X 8 |
| #define | RETROGUI_BTN_LBL_PADDED_Y 8 |
| #define | RETROGUI_CTL_TEXT_BLINK_FRAMES 15 |
| #define | RETROGUI_CTL_LISTBOX_CURSOR_RADIUS 8 |
| #define | RETROGUI_CTL_LISTBOX_STR_SZ_MAX 255 |
| #define | RETROGUI_CTL_TEXT_CUR_WH 8 |
| #define | RETROGUI_DEBOUNCE_MAX_DEFAULT 100 |
Options to configure RetroGUI behavior defined at compile time.