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dsekai
World engine for retrocomputers.
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Contains macros and typedefs for globally unique identifiers. More...
Go to the source code of this file.
Macros | |
#define | SPAWN_GID_PLAYER 0xffff |
Special case unique identifier for the spawner of the player-controlled MOBILE. | |
#define | MOBILE_GID_NONE 0 |
#define | MOBILE_GID_PLAYER 0xffffffff |
Special case unique identifier for the player-controlled MOBILE. | |
Typedefs | |
typedef uint32_t | MOBILE_GID |
Globally unique identifier for MOBILE objects. | |
typedef uint16_t | SPAWN_GID |
Globally unique identifier for TILEMAP_SPAWN objects. | |
typedef uint16_t | TILEMAP_GID |
Globally unique identifier for TILEMAP objects. | |
Contains macros and typedefs for globally unique identifiers.