dsekai
World engine for retrocomputers.
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src Directory Reference
Directory dependency graph for src:
src

Directories

 serial
 

Files

 config.h
 Configuration settings defined at compile time.
 
 crop.h
 
 cropdef.h
 
 dsekai.h
 Engine state data and main header, used in every engine file.
 
 engines.h
 Macros, structs, and prototypes for the various engine types.
 
 gid.h
 Contains macros and typedefs for globally unique identifiers.
 
 irc.h
 
 item.h
 Definitions, functions, and macros pertaining to inventory objects.
 
 itstruct.h
 Structs pertaining to inventory objects.
 
 menu.h
 
 mobile.h
 Structs, functions and macros pertaining to interactive objects.
 
 pathfind.h
 
 profiler.h
 Header containing lightweight in-module profiling tools.
 
 scparse.h
 
 script.h
 Functions and macros for executing in-world behavior.
 
 scstruct.h
 Structs representing behavior scripts.
 
 serial.h
 Functions for (de)serializing engine structs to save states.
 
 strpool.h
 Flexible storage for strings in small spaces.
 
 tilemap.h
 Functions and macros pertaining to tilemaps.
 
 tmasn.h
 Definitions and functions for reading an ASN.1-formatted TILEMAP.
 
 tmjson.h
 Constants and functions for populating a TILEMAP from json.
 
 tmstruct.h
 Structs representing tilemaps and related objects.
 
 winids.h