dsekai
World engine for retrocomputers.
Loading...
Searching...
No Matches
src Directory Reference
Directory dependency graph for src:
src

Directories

directory  serial
 

Files

file  src/config.h [code]
 Configuration settings defined at compile time.
 
file  crop.h [code]
 
file  cropdef.h [code]
 
file  dsekai.h [code]
 Engine state data and main header, used in every engine file.
 
file  engines.h [code]
 Macros, structs, and prototypes for the various engine types.
 
file  gid.h [code]
 Contains macros and typedefs for globally unique identifiers.
 
file  irc.h [code]
 
file  item.h [code]
 Definitions, functions, and macros pertaining to inventory objects.
 
file  itstruct.h [code]
 Structs pertaining to inventory objects.
 
file  menu.h [code]
 
file  mobile.h [code]
 Structs, functions and macros pertaining to interactive objects.
 
file  pathfind.h [code]
 
file  profiler.h [code]
 Header containing lightweight in-module profiling tools.
 
file  scparse.h [code]
 
file  script.h [code]
 Functions and macros for executing in-world behavior.
 
file  scstruct.h [code]
 Structs representing behavior scripts.
 
file  serial.h [code]
 Functions for (de)serializing engine structs to save states.
 
file  strpool.h [code]
 Flexible storage for strings in small spaces.
 
file  tilemap.h [code]
 Functions and macros pertaining to tilemaps.
 
file  tmasn.h [code]
 Definitions and functions for reading an ASN.1-formatted TILEMAP.
 
file  tmjson.h [code]
 Constants and functions for populating a TILEMAP from json.
 
file  tmstruct.h [code]
 Structs representing tilemaps and related objects.
 
file  winids.h [code]