|
| | config.h |
| | Configuration settings defined at compile time.
|
| |
| | crop.h |
| |
| | cropdef.h |
| |
| | dsekai.h |
| | Engine state data and main header, used in every engine file.
|
| |
| | engines.h |
| | Macros, structs, and prototypes for the various engine types.
|
| |
| | gid.h |
| | Contains macros and typedefs for globally unique identifiers.
|
| |
| | irc.h |
| |
| | item.h |
| | Definitions, functions, and macros pertaining to inventory objects.
|
| |
| | itstruct.h |
| | Structs pertaining to inventory objects.
|
| |
| | menu.h |
| |
| | mobile.h |
| | Structs, functions and macros pertaining to interactive objects.
|
| |
| | pathfind.h |
| |
| | profiler.h |
| | Header containing lightweight in-module profiling tools.
|
| |
| | scparse.h |
| |
| | script.h |
| | Functions and macros for executing in-world behavior.
|
| |
| | scstruct.h |
| | Structs representing behavior scripts.
|
| |
| | serial.h |
| | Functions for (de)serializing engine structs to save states.
|
| |
| | strpool.h |
| | Flexible storage for strings in small spaces.
|
| |
| | tilemap.h |
| | Functions and macros pertaining to tilemaps.
|
| |
| | tmasn.h |
| | Definitions and functions for reading an ASN.1-formatted TILEMAP.
|
| |
| | tmjson.h |
| | Constants and functions for populating a TILEMAP from json.
|
| |
| | tmstruct.h |
| | Structs representing tilemaps and related objects.
|
| |
| | winids.h |
| |