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| config.h |
| Configuration settings defined at compile time.
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| crop.h |
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| cropdef.h |
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| dsekai.h |
| Engine state data and main header, used in every engine file.
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| engines.h |
| Macros, structs, and prototypes for the various engine types.
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| gid.h |
| Contains macros and typedefs for globally unique identifiers.
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| irc.h |
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| item.h |
| Definitions, functions, and macros pertaining to inventory objects.
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| itstruct.h |
| Structs pertaining to inventory objects.
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| menu.h |
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| mobile.h |
| Structs, functions and macros pertaining to interactive objects.
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| pathfind.h |
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| profiler.h |
| Header containing lightweight in-module profiling tools.
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| scparse.h |
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| script.h |
| Functions and macros for executing in-world behavior.
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| scstruct.h |
| Structs representing behavior scripts.
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| serial.h |
| Functions for (de)serializing engine structs to save states.
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| strpool.h |
| Flexible storage for strings in small spaces.
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| tilemap.h |
| Functions and macros pertaining to tilemaps.
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| tmasn.h |
| Definitions and functions for reading an ASN.1-formatted TILEMAP.
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| tmjson.h |
| Constants and functions for populating a TILEMAP from json.
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| tmstruct.h |
| Structs representing tilemaps and related objects.
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| winids.h |
|