|  | dsekai
    World engine for retrocomputers. | 
Structs pertaining to inventory objects. More...

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| Data Structures | |
| struct | ITEM | 
| An instance of an item in the world.  More... | |
| Macros | |
| #define | ITEM_FLAG_ACTIVE 0x1000 | 
| ITEM::flags bit indicating item exists in the world (and is not just a free slot in DSEKAI_STATE::items. | |
| #define | ITEM_FLAG_CRAFTABLE 0x2000 | 
| #define | ITEM_FLAG_NOT_LAST 0x4000 | 
| ITEM::flags indicating this item is not the last used item slot. | |
| #define | ITEM_TYPE_MASK 0x0f00 | 
| Bitmask for ITEM::flags indicating that item's Item Types and Use. | |
| #define | ITEM_COUNT_MASK 0x00ff | 
| Bitmask for ITEM::flags indicating the number of copies of this item as a stack. | |
| #define | ITEM_NAME_SZ 8 | 
| The maximum characters in an ITEM::name. | |
Structs pertaining to inventory objects.