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dsekai
World engine for retrocomputers.
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An instance of an item in the world. More...
#include <itstruct.h>
Data Fields | |
| RESOURCE_NAME | sprite_name |
| int16_t | sprite_cache_id |
| Index of the item's sprite loaded in the Unilayer Graphics Cache. | |
| char | name [ITEM_NAME_SZ+1] |
| Meaningful name of this item displayed in menus, etc. | |
| int16_t | owner |
| dsekai_items_owners for this particular item. | |
| int16_t | gid |
| Arbitrary portion of the GID of the item. | |
| uint8_t | data |
| Qualitative value specific to each ITEM_TYPE_MASK. | |
| uint16_t | flags |
| Item Flags pertaining to this item. | |
| uint8_t | x |
| If ITEM::owner is ::ITEM_OWNER_NONE, the X coord (in tiles) of this item on the TILEMAP referred to by ITEM::map_gid. | |
| uint8_t | y |
| If ITEM::owner is ::ITEM_OWNER_NONE, the Y coord (in tiles) of this item on the TILEMAP referred to by ITEM::map_gid. | |
| TILEMAP_GID | map_gid |
| TILEMAP::gid of the tilemap on which this item is sitting. Only has meaning when ITEM::owner is set to ::ITEM_OWNER_NONE. | |
Related Symbols | |
(Note that these are not member symbols.) | |
| #define | item_get_type_flag(e) |
| Get the Item Types and Use for ITEM e, e.g. to index in gc_items_max. | |
| #define | item_set_type_flag(e, v) |
| Set the Item Types and Use for ITEM e. | |
| #define | item_get_count_flag(e) |
| Return the number of copies of ITEM e as a stack. | |
| #define | item_incr_count(e, v) |
| Increment the number of copies of ITEM e as a stack. | |
An instance of an item in the world.
All extant items are stored in DSEKAI_STATE::items_handle after being created in-world, typically through a SCRIPT attached to a TILEMAP.
Example copies of items available to create on a given TILEMAP are stored in that's tilemap's TILEMAP::item_defs.
| uint8_t ITEM::data |
Qualitative value specific to each ITEM_TYPE_MASK.
| Item | Data |
|---|---|
| Seed | Crop GID |
| Food | HP+ |