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dsekai
World engine for retrocomputers.
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Definition of a crop to be stored with the TILEMAP on which the crop may be grown. More...
#include <cropdef.h>
Data Fields | |
RESOURCE_NAME | sprite_name |
Sprite sheet for this crop as it's growing. | |
int16_t | sprite_cache_id |
char | name [CROP_NAME_MAX] |
uint8_t | gid |
System identifier for this crop. Unique among all CROP_DEF. | |
uint8_t | flags |
See Crop Definition Flags for more information. | |
uint16_t | cycle |
Nominal number of ms until crop reaches next growth stage. | |
int16_t | produce_gid |
ITEM::gid of the item to be given when this crop is harvested. | |
Definition of a crop to be stored with the TILEMAP on which the crop may be grown.