maug
Quick and dirty C mini-augmentation library.
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Data Structures
Here are the data structures with brief descriptions:
C
MAUG_FMT_SPEC
C
MFILE_CADDY
C
MFILE_HANDLE
C
MFMT_STRUCT
Generic image description struct
C
MFMT_STRUCT_BMPFILE
C
MFMT_STRUCT_BMPINFO
BITMAPINFO struct that comes before Windows bitmap data
C
MHTML_PARSER
C
MHTML_TAG
C
MHTML_TAG_BASE
C
MLISP_AST_NODE
C
MLISP_ENV_NODE
C
MLISP_EXEC_STATE
C
MLISP_PARSER
C
MLISP_STACK_NODE
C
MLISP_VAL
C
RETROCON
C
RETROFLAT_ARGS
Struct containing configuration values for a RetroFlat program
C
RETROFLAT_BITMAP
Platform-specific bitmap structure.
retroflat_bitmap_ok()
can be used on a pointer to it to determine if a valid bitmap is loaded
C
RETROFLAT_CACHE_ASSET
C
RETROFLAT_INPUT
Struct passed to
retroflat_poll_input()
to hold return data
C
RETROFLAT_STATE
Global singleton containing state for the current platform
C
RETROFLAT_VIEWPORT
C
RETROFONT
C
RETROGLU_FACE
C
RETROGLU_MATERIAL
C
RETROGLU_OBJ
C
RETROGLU_PARSER
As
retroglu_parse_obj_c()
parses OBJ data, it populates this struct with object information
C
RETROGLU_PROJ_ARGS
C
RETROGLU_SPRITE
C
RETROGLU_SPRITE_PARMS
If draw lists are disabled, this struct holds a list of params for retroglu_set_sprite_clip() so that the sprite can be drawn without a list
C
RETROGLU_TILE
C
RETROGLU_VERTEX
C
RETROGLU_VTEXTURE
C
RETROGUI
C
RETROGUI_CTL
C
RETROGUI_CTL_BASE
Fields common to ALL
RETROGUI_CTL
types
C
RETROGXC_FONT_PARMS
C
RETROHTR_RENDER_NODE
C
RETROHTR_RENDER_TREE
C
RETROTILE
C
RETROTILE_DATA_BORDER
C
RETROTILE_DATA_DS
Internal data structure used by
retrotile_gen_diamond_square_iter()
C
RETROTILE_LAYER
C
RETROTILE_PARSER
C
RETROTILE_TILE_DEF
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