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dsekai
World engine for retrocomputers.
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Definitions and functions for reading an ASN.1-formatted TILEMAP. More...
Go to the source code of this file.
Macros | |
#define | TILEMAP_ASN_ERROR_READ -1 |
Read size returned when there was a parsing error. | |
#define | TILEMAP_ASN_ERROR_WRITE -1 |
#define | TILEMAP_ASN_SAVE_BUFFER_INITIAL_SZ 2048 |
Functions | |
int32_t | tilemap_asn_load_res (RESOURCE_ID id, struct TILEMAP *t) SECTION_ASN |
int32_t | tilemap_asn_load (const uint8_t *asn_buffer, int32_t asn_buffer_sz, struct TILEMAP *t) SECTION_ASN |
int32_t | tilemap_asn_save (MEMORY_HANDLE h_buffer, int32_t idx, struct TILEMAP *t) SECTION_ASN |
Definitions and functions for reading an ASN.1-formatted TILEMAP.