dsekai
World engine for retrocomputers.
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- a -
action :
SCRIPT_STEP
ani_sprite_countdown :
DSEKAI_STATE
ani_sprite_x :
DSEKAI_STATE
arg :
SCRIPT_STEP
- b -
b :
WINDOW_FRAME
bg :
WINDOW
bl :
WINDOW_FRAME
br :
WINDOW_FRAME
- c -
c :
WINDOW_FRAME
code_files :
unimake_state
code_files_sz :
unimake_state
compiler :
unimake_state
coords :
EDITOR_STATE
,
MOBILE
,
TILEMAP_SPAWN
,
WINDOW
coords_sz :
MOBILE
crop_defs :
TILEMAP
crop_gid :
CROP_PLOT
crops :
DSEKAI_STATE
crops_handle :
DSEKAI_STATE
current_tile :
EDITOR_STATE
cycle :
CROP_DEF
,
CROP_PLOT
- d -
data :
ITEM
,
WINDOW
defines :
unimake_state
defines_sz :
unimake_state
dir :
PATHFIND_NODE
- e -
engine_state :
DSEKAI_STATE
engine_state_handle :
DSEKAI_STATE
engine_type :
DSEKAI_STATE
engine_type_change :
DSEKAI_STATE
- f -
f :
PATHFIND_NODE
fg :
WINDOW
flags :
ANIMATION
,
CROP_DEF
,
CROP_PLOT
,
DSEKAI_STATE
,
EDITOR_STATE
,
ITEM
,
MENU_STATE
,
MOBILE
,
TILEMAP
,
TILEMAP_SPAWN
,
TILESET_TILE
,
WINDOW
- g -
g :
PATHFIND_NODE
gid :
CROP_DEF
,
ITEM
,
TILEMAP
,
TILEMAP_SPAWN
- h -
h :
ANIMATION
,
GRAPHICS_RECT
,
PATHFIND_NODE
highlight_id :
MENU_STATE
- i -
id :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
,
WINDOW
image_cache_id :
TILESET_TILE
image_name :
TILESET_TILE
includes :
unimake_state
includes_sz :
unimake_state
item_defs :
TILEMAP
items :
DSEKAI_STATE
items_handle :
DSEKAI_STATE
- l -
l :
WINDOW_FRAME
libs :
unimake_state
libs_sz :
unimake_state
- m -
map_gid :
CROP_PLOT
,
ITEM
,
MOBILE
map_handle :
DSEKAI_STATE
menu_id :
MENU_STATE
mobiles :
DSEKAI_STATE
mobiles_handle :
DSEKAI_STATE
mp_hp :
MOBILE
- n -
name :
ITEM
,
TILEMAP
,
TILEMAP_SPAWN
next_at_ticks :
CROP_PLOT
- o -
open_ms :
MENU_STATE
option_idx :
TITLE_STATE
options :
unimake_state
owner :
ITEM
- p -
parent_id :
WINDOW
player :
DSEKAI_STATE
player_sprite_name :
DSEKAI_STATE
produce_gid :
CROP_DEF
ptr1 :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
ptr2 :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
- r -
r :
WINDOW_FRAME
ref_count :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
render_flags :
WINDOW
res1 :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
res2 :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
res3 :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
res4 :
GRAPHICS_BITMAP
,
GRAPHICS_BITMAP_BASE
- s -
screen_px :
MOBILE
screen_py :
MOBILE
screen_scroll_tx :
TOPDOWN_STATE
screen_scroll_ty :
TOPDOWN_STATE
screen_scroll_x :
TOPDOWN_STATE
screen_scroll_x_tgt :
TOPDOWN_STATE
screen_scroll_y :
TOPDOWN_STATE
screen_scroll_y_tgt :
TOPDOWN_STATE
script_id :
MOBILE
,
TILEMAP_SPAWN
script_pc :
MOBILE
script_stack :
MOBILE
script_wait_frames :
MOBILE
selected_tile :
EDITOR_STATE
spawner_gid :
MOBILE
spawns :
TILEMAP
sprite_cache_id :
ITEM
,
MOBILE
sprite_name :
CROP_DEF
,
TILEMAP_SPAWN
steps :
SCRIPT
steps_count :
SCRIPT
steps_remaining :
MOBILE
strpool :
TILEMAP
- t -
t :
WINDOW_FRAME
tile :
ANIMATION
tilemap :
DSEKAI_STATE
tiles :
TILEMAP
tiles_flags :
TILEMAP
tileset :
TILEMAP
tl :
WINDOW_FRAME
tr :
WINDOW_FRAME
transition :
DSEKAI_STATE
type :
ANIMATION
,
WINDOW
- w -
w :
ANIMATION
,
GRAPHICS_RECT
warp_to :
DSEKAI_STATE
warp_to_x :
DSEKAI_STATE
warp_to_y :
DSEKAI_STATE
- x -
x :
ANIMATION
,
GRAPHICS_RECT
,
ITEM
,
TILEMAP_COORDS
- y -
y :
ANIMATION
,
GRAPHICS_RECT
,
ITEM
,
TILEMAP_COORDS
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